I tried various solutions like setting autoplay to 0
Adding logic to YT.PlayerState.ENDED:Changing logic for onPlayerReady()
But still nothing works. It still autoplays. Can anyone help me.
var youtubePlaylistID = "%1$s"; var youtubeVideoID = "%1$s"; var initialVideoIndex = %3$d; var mIsAutoPlay = true; var player; function onYouTubePlayerAPIReady() { player = new YT.Player('iframe_player_api', { width: videoWidth, height: videoHeight, videoId: youtubeVideoID, playerVars: {'modestbranding': 1,'showinfo': 0,'rel': 0,'fs': 0,'autoplay': 1,'controls': 0,'listType': 'playlist','list': youtubePlaylistID,'index': initialVideoIndex }, events: {'onReady': onPlayerReady,'onStateChange': onPlayerStateChange } }); } function onPlayerReady(event) { event.target.playVideo(); } function onPlayerStateChange(event) { switch (event.data) { case YT.PlayerState.ENDED: if(mIsAutoPlay == true) { event.target.loadVideoById(); } else { event.target.cueVideoById(); } break; case YT.PlayerState.PLAYING: break; case YT.PlayerState.PAUSED: break; case YT.PlayerState.BUFFERING: break; case YT.PlayerState.CUED: break; }
I expect it to be autoplaying if mIsAutoPlay
is true if false it will just stop.