I've just noticed that the Youtube events (onReady, onStateChange) are no longer firing when I am testing in my local, but works when I upload the code to JsFiddle. I've decided to copy and paste the code from Youtube Player API where I am able to verify that it indeed is not working. Is anyone else having this issue? This issue occurs on Chrome, Firefox, IE, Safari, and Opera.
EDIT - When I console.log(player);
in my local, I see that it is missing a lot of Youtube functions such as seekTo()
, setVolume()
, showVideoInfo()
which are present in JsFiddle. I am unsure why this is happening, but I believe this might be the root of my problem. Any ideas?
<!DOCTYPE html><html><body><!-- 1. The <iframe> (and video player) will replace this <div> tag. --><div id="player"></div><script> // 2. This code loads the IFrame Player API code asynchronously. var tag = document.createElement('script'); tag.src = "https://www.youtube.com/iframe_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); // 3. This function creates an <iframe> (and YouTube player) // after the API code downloads. var player; function onYouTubeIframeAPIReady() { player = new YT.Player('player', { height: '190', width: '140', videoId: 'M7lc1UVf-VE', events: {'onReady': onPlayerReady,'onStateChange': onPlayerStateChange } }); } // 4. The API will call this function when the video player is ready. function onPlayerReady(event) { console.log('ready'); event.target.playVideo(); } // 5. The API calls this function when the player's state changes. // The function indicates that when playing a video (state=1), // the player should play for six seconds and then stop. var done = false; function onPlayerStateChange(event) { console.log('change'); if (event.data == YT.PlayerState.PLAYING && !done) { setTimeout(stopVideo, 6000); done = true; } } function stopVideo() { player.stopVideo(); }</script></body></html>