I was playing around with Roblox's HTTP request system and YouTube's API, and I made a working system that displays your current subscriber count. But I've been trying for a long time and failing to make a system that displays the difference in subscribers in the console.
Is there any way I can implement this in my code?
local HttpService = game:GetService("HttpService")local API_KEY = "SECRET" -- Replace with your API keylocal CHANNEL_ID = "UCA4yZCVHlHZVknfesTU3XOg" -- Replace with your channel IDlocal fonts = { Enum.Font.Arcade, Enum.Font.Arial, Enum.Font.ArialBold, Enum.Font.Bangers, Enum.Font.Bodoni, Enum.Font.Cartoon, Enum.Font.Code, Enum.Font.Creepster, Enum.Font.DenkOne, Enum.Font.Fantasy, Enum.Font.Fondamento, Enum.Font.FredokaOne, Enum.Font.Garamond, Enum.Font.Gotham, Enum.Font.GothamBlack, }local function getChannelStats() print("SENDING REQUEST") local success, result = pcall(function() local url = string.format("https://www.googleapis.com/youtube/v3/channels?part=statistics&id=%s&key=%s", CHANNEL_ID, API_KEY) local response = HttpService:GetAsync(url) local data = HttpService:JSONDecode(response) local subscriberCount = data.items[1].statistics.subscriberCount --script.Parent.Text = "Inscritos: " .. subscriberCount script.Parent.Text = subscriberCount script.Parent.Font = fonts[math.random(1, #fonts)] end) if not success then warn("Error fetching channel data:", result) --script.Parent.Text = "Erro ao carregar dados." endend-- Call the function initially and every 10 secondsgetChannelStats()while true do wait(2) getChannelStats()endI tried doing it myself, using Roblox's AI, testing some things/code snippets, but nothing worked. The expectation was to display the difference in subscribers in the Roblox console using print()